Monospace Games
I make games and game engines.
At the moment I'm working on Monospace Engine, which is a 2d game engine designed to make making and modifying games as easy as possible.
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Progress Update: September 1st, 2025
Over the last month I worked on writing frontend code for the engine, revised the tileset object API, began work on improving the window API, upgraded my server and published a blog post documenting some of the things I learned during the process.
This month I hope to finish the window API work and continue writing frontend code.
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Progress Update: August 1st, 2025
Last month I finished work on the new canvas API for the time being, and published a new demo where you can see it in action. Then I implemented a persistent storage API, which you can read about here.
Currently I'm working on writing front-end code for the engine, such as improving the main menus, implementing an auto-sort algorithm for the games menu etc.
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Progress Update: July 1st, 2025
Canvas scripting work continues. The tile-related parts of it are mostly complete for the time being, and at the moment I'm working on the layer-related parts.
In other news I've created a subreddit for monospace engine: /r/monospace. It's the first online community for the engine ever! I hope to record some new demo videos soon, and I'll be posting them there as well.
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Progress Update: June 1st, 2025
I've continued working on the new canvas API last month. Mostly on the tile related parts of it, such as the new tile container interface, and tile animation scripting.
Also here's a new demo showcasing the engine's GUI scripting capabilities.
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Progress Update: May 1st, 2025
Last month's work was mostly tying up loose ends regarding the latest development, such as implementing a few missing text-related features, bugfixes, and documenting the scripting interfaces that I've developed over the last few months in the manual. I've also began working on the canvas API, the new API spec can be found here.