Monospace Games
I make games and game engines.
At the moment I'm working on Monospace Engine, which is a 2d game engine designed to make making and modifying games as easy as possible.
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Progress Update: September 1st, 2026
I've spent the last month going over various sample databases, and learning a bit about audio editing, musical instruments, and music theory in general. Currently I have three instrument soundsets and a basic SFX library down (though the latter is still in need of some editing), and I hope that these will serve as a good foundation for games made with the engine, as well as being useful in the soundboard as default presets.
Once the remaining work on the audio assets is out of the way I hope to add some visual polish to the engine.
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Progress Update: August 1st, 2026
The soundboard is now functionally complete but it still lacks assets. This month I'm hoping to develop a small library of sample sounds, implement a few instrument presets, and maybe some alternate skins. Once those are out of the way I intend to release a new version of the engine, and continue catching up with the documentation work.
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Progress Update: July 1st, 2026
Last month went as planned - I completed the sandboxing work for the time being, documented it in the manual, and returned to working on the soundboard. Most of the soundboard work so far has been about elaborating the features and the general look and feel of the program. This month I'm hoping to continue that work, and see if I can get it demo-ready.
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Progress Update: June 1st, 2026
Sandboxing work continues - since the last progress update I've mostly been working on improving the sandboxing features of stateful APIs such as Window and Audio. In June I'm hoping to finish this work, update the documentation to reflect the changes implemented over the last two months, and hopefully bubble back up to where I had left off, which was the soundboard app.
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Progress Update: May 1st, 2026
My main concern over April was implementing the sandboxing fixes I had mentioned in the previous progress update, and generally improving the engine's sandboxing capabilities. This work is now mostly finished but certain aspects of it still need to be ironed out, so this month I'm hoping to focus on that.