Monospace Games

Monospace Games

I make games and game engines.

At the moment I'm working on Monospace Engine, which is a 2d game engine designed to make making and modifying games as easy as possible.

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Latest News

  1. Progress Update: May 1st, 2026

    My main concern over April was implementing the sandboxing fixes I had mentioned in the previous progress update, and generally improving the engine's sandboxing capabilities. This work is now mostly finished but certain aspects of it still need to be ironed out, so this month I'm hoping to focus on that.

  2. Progress Update: April 1st, 2026

    Over the last month I worked on implementing the Keyboard API, which you can read about here - the gist of it is that it allows direct access to the keyboard state, and is intended to supplement the keymap API. Afterwards I noticed some issues in the engine's sandboxing implementation, and I'm currently working on fixing them.

  3. Progress Update: March 1st, 2026

    Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard. This month I'm hoping to continue work on the soundboard, and update the engine's handling of keyboard events.

  4. Progress Update: February 1st, 2026

    January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills. I hope to continue this approach for a few more weeks at least, and then begin work on the soundboard.

  5. Progress Update: January 1st, 2026

    I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done. I hope to get that work out of the way during January, and if possible begin work on a soundboard program.