Monospace Games
I make games and game engines.
At the moment I'm working on Monospace Engine, which is a 2d game engine designed to make making and modifying games as easy as possible.
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Progress Update: April 1st, 2026
Over the last month I worked on implementing the Keyboard API, which you can read about here - the gist of it is that it allows direct access to the keyboard state, and is intended to supplement the keymap API. Afterwards I noticed some issues in the engine's sandboxing implementation, and I'm currently working on fixing them.
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Progress Update: March 1st, 2026
Last month I developed some SFX for the engine's UI, updated common menus to reflect the implementation of audio functionality, and began work on the soundboard. This month I'm hoping to continue work on the soundboard, and update the engine's handling of keyboard events.
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Progress Update: February 1st, 2026
January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills. I hope to continue this approach for a few more weeks at least, and then begin work on the soundboard.
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Progress Update: January 1st, 2026
I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done. I hope to get that work out of the way during January, and if possible begin work on a soundboard program.
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Progress Update: December 1st, 2025
Sound work continues. Last month I implemented soundset objects (which contain sound assets), and the Audio API (which allows you to play sounds & control currently playing sounds from Lua), but the last section of the work, menu sound settings, remains under development.
This month I hope to finish work on the menu sound settings and finalize the sound work.