Monospace Games
I make games and game engines.
At the moment I'm working on Monospace Engine, which is a 2d game engine designed to make making and modifying games as easy as possible.
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Progress Update: February 1st, 2026
January was a bit slow on the programming front, I tied up the few loose ends regarding sound work in the engine and put active development on the back burner a bit to focus on my art and sound skills. I hope to continue this approach for a few more weeks at least, and then begin work on the soundboard.
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Progress Update: January 1st, 2026
I'm now mostly done with menu and mint sound settings and sound work in general, but there's still some testing and polish left to be done. I hope to get that work out of the way during January, and if possible begin work on a soundboard program.
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Progress Update: December 1st, 2025
Sound work continues. Last month I implemented soundset objects (which contain sound assets), and the Audio API (which allows you to play sounds & control currently playing sounds from Lua), but the last section of the work, menu sound settings, remains under development.
This month I hope to finish work on the menu sound settings and finalize the sound work.
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Progress Update: November 1st, 2025
During October I finished work on the shell menu improvements I had in mind, tidied up the common assets of the engine, recorded a new demo showcasing the shell's TUI capabilities, and released Monospace Engine v0.1.0!
Afterwards I upgraded the engine to SDL3, and began work on the sound API. I hope to focus on the sound API this month.
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Monospace Engine v0.1.0 Released
I've just released Monospace Engine v0.1.0! Download it here.
This version is mostly just a tech demo with a REPL that allows you to access the engine's scripting API's. I hope to work on developing some games next, so stay tuned!